Aviation and Programming
19 September 2018
I started out as a Mechanic.
C-130 Aero Repair Crew Chief to be specific, working in a back shop on mechanical systems such as the flight controls and landing gear. As one of my mentors put it (in a thick southern drawl): “Once you take something apart, you understand it.” Over the course of 3 years I increasingly understood the guts of the airplane, manipulating and disassembling critical components that rarely see the light of day.
As you work on these 28 year old airplanes, your biggest concern is the people who will fly on them. While all large aircraft are built with a great deal of redundancy, many of the components I maintained had no backups. There is no practical way to add a second set of wheels in case the first doesn’t extend properly, and no way to add a second pair of ailerons in case the first jam up. These systems must function properly. It’s the sort of thing that’s always on your mind.
I learned to read, understand, and follow documentation to the letter. I learned to work slowly, carefully, consistently, and deliberately. When a single lost screw and a little bad luck could jam up the flight controls and kill a bunch of people, you don’t lose screws.
Then I got to go fly!
After 3 years as a mechanic, I cross-trained to become a Flight Engineer on the same airplanes I’d been maintaining. What’s a Flight Engineer? That’s a great question, and not entirely simple to answer because it encompasses many different duties, from the preflight inspection, to the actual flight, until we put the airplane to bed. It’s a dying career field, replaced by computers on nearly all aircraft flying today. The shortest accurate description is “Systems Expert”. I sit in the middle seat, behind the throttles, and run the systems that keep us flying. When they malfunction, as all machines do, it’s my job to notice, alert the crew, and know how to handle it.
This new position took many of the challenges of my previous one, and added time pressure. Instead of hours or days to solve a problem, I have seconds or minutes. When one forgotten switch of 20 in a checklist can overheat a system, or give the whole crew hypoxia, you continue to work slowly, deliberately, and consistently. You learn that most mistakes are forgivable, but some are not.
As a mechanic, I generally interacted with other mechanics. As an engineer, the only time I work with another engineer is my yearly checkride. Instead I integrate with a crew of 6, giving meaningful, timely, and useful input. Your interpersonal skills improve in that situation; you learn to disagree and point out mistakes, productively and without insult (explicit or implied). You learn to have your own mistakes and failings pointed out in a similar manner, without taking offense. These are the strengths that make a crewed aircraft so effective; we live and die together, and all criticism is for the sake of future success. Hubris doesn’t last long in that world. (Well, sometimes it does. You know how pilots are.)
So how does this relate to programming?
On the surface, they’re clearly entirely unrelated, but the more you dig the more similarities
appear. Take the C-130 electrical system for example: It’s composed of 4 AC and 2 DC buses,
(usually) powered by 4 generators, 2 transformer-rectifiers, and 2 batteries. If you consider the
number_4_engine_generator
an instance of the class EngineGenerator
which has its .spin
method called
by the number_4_engine
, an excellent metaphor emerges.
Encapsulation
It would certainly be possible to activate and deactivate an engine generator by connecting and disconnecting wires within it while the engine is running (and there are legends about this sort of thing actually happening), but you’d be absolutely insane to do so. There is a switch in the cockpit to accomplish this. While that generator is operating, I don’t know what the various switches and coils within it are doing, but I can monitor its frequency and voltage to know that it’s working properly. It’s encapsulated.
Abstraction
An EngineGenerator
serves exactly one purpose: to generate AC electrical power. If you understand
that, and you know its interactions, you don’t need to know its inner workings in order to use it.
The electrical shop can completely understand one, disassemble it, and fix it, while the hydraulic
shop doesn’t need to know about generators in order to fix their electric pumps. The fat, dumb, and
happy Flight Engineer doesn’t need to know either of those things in order to use both.
Inheritance
Both an aircraft and a program are incredibly complex, often so complex that no single person can
maintain a working knowledge of the entire system, and yet they are built up on the repeated use of
simple components. There are a few other generators on the aircraft; for example the cockpit
indication of engine RPM is powered by a small “tachometer” generator on the engine. All generators
spin and produce power; so if we have a parent class of Generator
, with methods .spin
and
.power
, both TachGenerator
and EngineGenerator
can inherit from it.
Polymorphism
As I said, all generators spin and produce power. However, an engine generator is rated for 40,000
watts and a tach generator produces just enough power to move a needle on a dial. Even though we
call the same .spin
and .power
methods on them, we’ve modified those methods as required.
Nice regurgitation. What else?
Well,
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Both Aviation and Programming are worlds of somewhat abstract, conceptual rules, of which some are flexible and some are absolutely not. There’s an art to not only knowing best practices, but knowing how to apply them, and when to avoid them. In some situations, deviating from the checklist is not just acceptable, but necessary. (In case it needs to be stated, there is a world of difference between making a single, justified, rare exception to best practice, and failing to apply it because you don’t know it.)
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Programs are generally built by teams of people, and the success of a program generally requires the success of all its parts. There is an art to disagreeing productively, giving and receiving useful feedback in a way that’s easy to swallow, which is required both on a software team and within an aircrew. You need a kind of empathy, to understand how the words you are saying will sound to the person receiving them, or how the words you are hearing are meant by the person saying them.
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You could say that reliability is an important component of both aviation and web development. Redundant systems, fail-safes, and ironclad procedures are common to prevent unlikely disasters.
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Aircraft may not change much, but the regulations and procedures surrounding them sure do. Staying up to date on them requires frequent study, much like keeping up with the latest updates and frameworks.
So what’s your point?
Nerdy Flight Engineers can make good web developers.