Aviation and Programming

View from my office

I started out as a Mechanic.

C-130 Aero Repair Crew Chief to be specific, working in a back shop on mechanical systems such as the flight controls and landing gear. As one of my mentors put it (in a thick southern drawl): “Once you take something apart, you understand it.” Over the course of 3 years I increasingly understood the guts of the airplane, manipulating and disassembling critical components that rarely see the light of day.

As you work on these 28 year old airplanes, your biggest concern is the people who will fly on them. While all large aircraft are built with a great deal of redundancy, many of the components I maintained had no backups. There is no practical way to add a second set of wheels in case the first doesn’t extend properly, and no way to add a second pair of ailerons in case the first jam up. These systems must function properly. It’s the sort of thing that’s always on your mind.

I learned to read, understand, and follow documentation to the letter. I learned to work slowly, carefully, consistently, and deliberately. When a single lost screw and a little bad luck could jam up the flight controls and kill a bunch of people, you don’t lose screws.

Then I got to go fly!

Formation Takeoff on a Humid Day

After 3 years as a mechanic, I cross-trained to become a Flight Engineer on the same airplanes I’d been maintaining. What’s a Flight Engineer? That’s a great question, and not entirely simple to answer because it encompasses many different duties, from the preflight inspection, to the actual flight, until we put the airplane to bed. It’s a dying career field, replaced by computers on nearly all aircraft flying today. The shortest accurate description is “Systems Expert”. I sit in the middle seat, behind the throttles, and run the systems that keep us flying. When they malfunction, as all machines do, it’s my job to notice, alert the crew, and know how to handle it.

This new position took many of the challenges of my previous one, and added time pressure. Instead of hours or days to solve a problem, I have seconds or minutes. When one forgotten switch of 20 in a checklist can overheat a system, or give the whole crew hypoxia, you continue to work slowly, deliberately, and consistently. You learn that most mistakes are forgivable, but some are not.

As a mechanic, I generally interacted with other mechanics. As an engineer, the only time I work with another engineer is my yearly checkride. Instead I integrate with a crew of 6, giving meaningful, timely, and useful input. Your interpersonal skills improve in that situation; you learn to disagree and point out mistakes, productively and without insult (explicit or implied). You learn to have your own mistakes and failings pointed out in a similar manner, without taking offense. These are the strengths that make a crewed aircraft so effective; we live and die together, and all criticism is for the sake of future success. Hubris doesn’t last long in that world. (Well, sometimes it does. You know how pilots are.)

So how does this relate to programming?

Herc over the ocean

On the surface, they’re clearly entirely unrelated, but the more you dig the more similarities appear. Take the C-130 electrical system for example: It’s composed of 4 AC and 2 DC buses, (usually) powered by 4 generators, 2 transformer-rectifiers, and 2 batteries. If you consider the number_4_engine_generator an instance of the class EngineGenerator which has its .spin method called by the number_4_engine, an excellent metaphor emerges.


It would certainly be possible to activate and deactivate an engine generator by connecting and disconnecting wires within it while the engine is running (and there are legends about this sort of thing actually happening), but you’d be absolutely insane to do so. There is a switch in the cockpit to accomplish this. While that generator is operating, I don’t know what the various switches and coils within it are doing, but I can monitor its frequency and voltage to know that it’s working properly. It’s encapsulated.


An EngineGenerator serves exactly one purpose: to generate AC electrical power. If you understand that, and you know its interactions, you don’t need to know its inner workings in order to use it. The electrical shop can completely understand one, disassemble it, and fix it, while the hydraulic shop doesn’t need to know about generators in order to fix their electric pumps. The fat, dumb, and happy Flight Engineer doesn’t need to know either of those things in order to use both.


Both an aircraft and a program are incredibly complex, often so complex that no single person can maintain a working knowledge of the entire system, and yet they are built up on the repeated use of simple components. There are a few other generators on the aircraft; for example the cockpit indication of engine RPM is powered by a small “tachometer” generator on the engine. All generators spin and produce power; so if we have a parent class of Generator, with methods .spin and .power, both TachGenerator and EngineGenerator can inherit from it.


As I said, all generators spin and produce power. However, an engine generator is rated for 40,000 watts and a tach generator produces just enough power to move a needle on a dial. Even though we call the same .spin and .power methods on them, we’ve modified those methods as required.

Nice regurgitation. What else?

Hercs in line-abreast formation


So what’s your point?

Nerdy Flight Engineers can make good web developers.